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Indiana Jones and the Ancient Circle now on DLSS 4
NVIDIA teams up with MachineGames and Bethesda Softworks to bring Indiana Jones up to date with the latest technologies.
Indiana Jones and the Ancient Circle is undoubtedly one of the biggest surprises of the end of last year... and perhaps of the whole of 2024! Developed by MachinesGames and published by Bethesda Softworks on behalf of Microsoft, the game manages to retain a cinematic feel without overdoing the non-interactive sequences, and makes wonderful use of its emblematic main character... Indiana Jones, if you haven't already guessed!
Beautifully rendered, the game takes full advantage of ray tracing and, on NVIDIA graphics cards, it's even possible to activate path tracing for an even more realistic rendering, albeit a little more demanding in terms of system resources. That's why we're delighted to see MachineGames and NVIDIA working hand in hand to improve the game's technical aspects, and once again, for the lucky owners of NVIDIA graphics cards.
Indeed, while at the time of the game's release we had to make do - surprisingly enough - with DLSS 3 alone with its frame generation to take the strain off the GPU, we can now count on the presence of DLSS 3.5, which brings ray reconstruction support for more convincing, more precise ray tracing rendering, while being slightly lighter. " Thanks to ray reconstruction, surface detail is improved, shadows are more precise, lighting is enhanced and reflections are more accurate ", explains NVIDIA. " Even in darker scenes, temples and forests, ray reconstruction adds an extra level of refinement to the image," the firm adds further.
The really good news, however, is DLSS 4 support for the - very lucky - GeForce RTX 50 series owners: NVIDIA has worked with the studio to ensure that multi-frame generation is included: remember that this technology allows three out of four images to be generated using artificial intelligence. No, rendering is no less qualitative with this technology - at least not on games that currently support it - but the number of frames per second soars for perfectly fluid gameplay, whatever the level of detail selected!