AMD launches FSR3 to compete with NVIDIA's DLSS3

Written by Guillaume
Publication date: {{ dayjs(1696263210*1000).local().format("L").toString()}}
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Promised for months, the FSR3 in turn integrates an AI-assisted image generation system to speed up video games.

At the time of the GeForce RTX 4000 release - back in September 2022 - NVIDIA was promoting a new technology to further enhance the appeal of DLSS, its artificial intelligence-assisted super-sampling system. Until now, DLSS has been used mainly to display game images in a higher definition than that actually calculated by the graphics chip. Powerful algorithms gather as much information as possible from previous images to ensure that scaling is as precise as possible... and it works. With the release of the GeForce RTX 4000, we've taken DLSS3 frame generation a step further.

This time, artificial intelligence no longer simply scales the rendering of the graphics chip. As the name suggests, frame generation generates the entire image. Of course, it's not a question of doing this for every frame, but every other frame, to further free up the graphics processor and improve animation speed. Not to be outdone, shortly after the release of DLSS, AMD launched FidelityFX Super Resolution (FSR), which works in a similar way. The same thing happened with DLSS2, and AMD was quick to oppose it with FSR2. Logically, we expected FSR3 to compete with DLSS3.

AMD had promised it when the Radeon RX 7900XT and Radeon RX 7900XTX were released. Alas, since that launch in December 2022, things have been a bit quiet, and every time we've asked about the FSR3, AMD has tended to brush it off. But now, after more than six months of waiting, FSR3 has arrived, and with it what AMD prefers to call fluid motion rather than frame generation, even if the principle is broadly the same. Once again, however, AMD has distinguished itself by being less elitist than NVIDIA: FSR3 is not reserved for the latest-generation cards, and while Radeon RX 7000s are welcome, the technique is compatible with Radeon RX 6000s. Better still, AMD is aiming for universality, and FSR3 also works on NVIDIA's GeForce RTX 2000, RTX 3000 and RTX 4000, as well as Intel's ARC A7.

For the moment, however, only two games are compatible with FSR3: Forspoken and Immortals of Aveum. To enjoy other games, you'll have to turn to beta graphics drivers that don't enable FSR3 fluid motion, but a kind of b-version, AFMF for AMD's Fluid Motion Frames. The drivers in question - available for download from the AMD website - add 20 games: A Plague Tale: Requiem, Borderlands 3, Control, Dead Space, Deep Rock Galactic, Dying Light 2, Far Cry 6, Ghostwire: Tokyo, Hitman 3, Hogwarts Legacy, Horizon Zero Dawn, Metro Exodus Enhanced Edition, Red Dead Redemption 2, Resident Evil 3, Resident Evil 4, Shadow of the Tomb Raider, Star Wars Jedi: Survivor, Starfield, The Last of Us Part 1 and The Witcher 3: Wild Hunt.

It must be stressed that these pilots are only beta versions. As such, they do not benefit from the same level of verification as official WHQL drivers. To make matters worse, although they add a semblance of FSR3 fluid motion, they are reserved for Radeon RX 7000 graphics cards only. So much for the universality of AMD's solution.